Technical Artist — Real-Time Pipelines

KLAIDAS
GIEDRIKAS

Specialising in real-time pipelines, shader development, automation, and AI-assisted production workflows for interactive simulations. Building scalable asset and simulation workflows across Blender, Unity, Reallusion, and agent-based tooling — where code meets craft.

80+
Simulations
40+
Characters
70%
Setup Saved
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Experience

Jan 2023 — Present
Immersify Education
Technical Artist
  • Created a character animation automation pipeline integrating Reallusion Character Creator 4 / iClone 8 with ElevenLabs APIs, reducing character setup time while improving animation consistency.
  • Designed agent-assisted simulation workflows that convert Excel-based plans and other simulation briefs into structured simulation content, validate outputs, and generate QA sheets for internal and external review.
  • Built Python-based Blender pipeline utilities for asset cleanup, optimization, texture management, morph target handling, structured export workflows, and rapid asset adjustment experiments.
  • Built practical Unity/C# scripts for asset automation, shader/material assignment, content setup, and simulation production workflows.
  • Built and tested AI-assisted media workflows using OpenCode, ElevenLabs, and Video Gen, linking prompt generation, image creation, voice generation, and video generation for rapid prototyping.
  • Designed and optimized real-time shaders and VFX systems for skin shading, holographic effects, X-ray/cavity visualizations, hair, and interactive simulation feedback using HLSL in Unity.
  • Delivered 40+ realistic human characters and 80+ interactive real-time simulations optimized for Unity-based mobile, desktop, VR, and AR learning platforms.
  • Improved QA workflows by generating spreadsheets, checking content structure, flagging missing values, and comparing QA amendments against existing simulation content, while continuing profiling and performance optimization across shaders, textures, and assets.
  • Collaborated closely with developers on shader systems, real-time VFX, scripting, content integration, and version control using Git and SourceTree.
  • Acted as a cross-disciplinary bridge between art, content, and engineering teams as a primary simulation producer, implementing assets, designing shaders, testing features, QA'ing content, and proposing workflow improvements.
Apr 2022 — Jul 2022
Satellite Applications Catapult UK
3D Artist — SAT-VIS VR
  • Created UI elements, low-poly satellite models, and PBR holographic shaders for a VR visualization tool.
  • Integrated and optimized all assets in Unity for real-time performance.
Nov 2021 — Apr 2022
Satellite Applications Catapult UK
3D Artist — CubeSat Construction Simulator VR
  • Collaborated on a client-based VR project simulating CubeSat assembly for the Satellite Applications Catapult and University of Portsmouth.
  • Modelled and textured accurate satellite components; designed the virtual environment.
  • Assisted with Unity implementation and performance optimization for VR.
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Skills

⬡
3D Pipeline Toolset
Blender Maya Substance Painter Photoshop iClone 8 Character Creator 4/5 Unity Unreal Engine
⌥
Pipeline & Tools
Python C# Tool Development Workflow Automation API Communication Git SourceTree
✦
AI & Automation
OpenCode Agent Workflows MCP Servers ComfyUI ElevenLabs Video Generation
◈
Shaders & Technical Art
PBR Materials Custom Shaders Shader Graph HLSL Optimization
◻
Art & Design
Hard-Surface Modeling Texturing Retopology Rigging Rendering Composition
+
Interests
Basketball Hiking & Travel Game Design Emerging Technology
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Projects

01
Simulation & QA Automation

Agent-assisted workflow for converting simulation plans into structured simulation content, validating outputs, and generating QA documentation. Extended with amendment checks and missing-value detection to reduce repetitive production work.

Up to 80% Legacy Update Time Reduction
02
Medical Simulation Suite

40+ interactive training simulations for dental and nursing education programs. Built for university deployment on Unity with full VR/AR support and performance-optimized assets.

40+ Simulations Delivered
03
SAT-VIS VR

VR visualization tool for satellite applications featuring low-poly models, holographic PBR shaders, and custom UI elements — optimized for real-time performance in Unity.

Satellite Applications Catapult UK
04
CubeSat Construction Simulator

Client-based VR project simulating hands-on CubeSat assembly. Accurate satellite component modelling, custom textured environments, and full VR implementation in Unity.

University of Portsmouth
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Education

2019 — 2022
BSc (Hons) Computer Game Technology
University of Portsmouth
First Class
2017 — 2019
BTEC Diploma — Games Design
Havering Sixth Form College
DD — Distinction
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Contact

LET'S
WORK
TOGETHER
Portfolio View Portfolio ↗
Based in United Kingdom
Interests Competitive games · Hiking · Basketball · 3D Printing · Horror