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Technical Artist — Work Showcase

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A selection of 3D artwork, real-time simulations, shader work, and character pipelines. Spanning medical education, VR environments, and personal projects.

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Video Work

Sci-Fi Environment Project
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Final Year Environment Project at the University of Portsmouth - Realtime rendered in Unreal Engine 4, Textures made in Substance Painter, Models in Maya/Blender
Cavity Shader
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A procedural cavity shader driven by geometry node data, Implemented into Unity.
Hypnotic Loop #1
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Infinity Loops made and rendered within Blender.
Hypnotic Loop #2
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Infinity Loops made and rendered within Blender.
Sci-Fi Gun
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Prototype Gun model. Made withing Blender & Textured in Substance Painter.
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Character Work

Neurologist
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Neurologist introdction for healthcare, Character made within CC4, Animated in Iclone8, Optimized with Blender & Implemented in Unity.
Paramedic
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Paramedic introdction for healthcare, Character made within CC4, Animated in Iclone8, Optimized with Blender & Implemented in Unity.
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3D Artwork