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Technical Artist — Work Showcase

PORTFOLIO

A selection of 3D artwork, real-time simulations, shader work, and character pipelines spanning medical education, VR environments, and personal projects.

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Asset Implementation

Coursera Partnership Simulation
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Professional medical-learning content showing real-time character animation, clinical staging, and Unity-ready assets prepared for an online education partnership.
Septodont Training Partnership
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Dental education sequence focused on procedural clarity, clean asset presentation, and real-time simulation support for specialist training material.
NHS Partnership in Unity
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Unity implementation preview for a healthcare training workflow, showing staged character content and interactive-simulation presentation inside engine.
NHS Facial Animation Render
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Character animation render demonstrating lip sync, facial performance, and healthcare avatar presentation for educational delivery.
Ankle Sprain Learning Asset
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Medical education asset for an ankle sprain topic, combining clear anatomy-focused presentation with real-time-friendly visual production.
Sci-Fi Environment Project
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Final-year environment project from the University of Portsmouth. Built as a real-time Unreal Engine 4 scene, with models produced in Maya and Blender and textures authored in Substance Painter.
Cavity Shader
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Procedural cavity shader prototype using geometry-derived data to reveal tooth decay areas, then implemented in Unity for interactive medical visualization.
Hypnotic Loop #1
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Abstract looping motion study made and rendered in Blender, focusing on timing, procedural movement, and seamless presentation.
Hypnotic Loop #2
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Second Blender loop experiment exploring continuous motion, material response, and compact rendered presentation.
Sci-Fi Gun
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Hard-surface sci-fi weapon prototype modelled in Blender and textured in Substance Painter to test form language, surface wear, and presentation renders.
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Character Work

Neurologist
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Healthcare neurologist introduction character created in Character Creator 4, animated in iClone 8, optimized in Blender, and implemented in Unity for real-time training content.
Paramedic
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Healthcare paramedic introduction character created in Character Creator 4, animated in iClone 8, optimized in Blender, and prepared for Unity-based simulation delivery.
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Selected Artwork