A selection of 3D artwork, real-time simulations, shader work, and character pipelines. Spanning medical education, VR environments, and personal projects.
Filter //
01 /
Video Work
Sci-Fi Environment Project
+ Read More
Final Year Environment Project at the University of Portsmouth - Realtime rendered in Unreal Engine 4, Textures made in Substance Painter, Models in Maya/Blender
Cavity Shader
+ Read More
A procedural cavity shader driven by geometry node data, Implemented into Unity.
Hypnotic Loop #1
+ Read More
Infinity Loops made and rendered within Blender.
Hypnotic Loop #2
+ Read More
Infinity Loops made and rendered within Blender.
Sci-Fi Gun
+ Read More
Prototype Gun model. Made withing Blender & Textured in Substance Painter.
02 /
Character Work
Neurologist
+ Read More
Neurologist introdction for healthcare, Character made within CC4, Animated in Iclone8, Optimized with Blender & Implemented in Unity.
Paramedic
+ Read More
Paramedic introdction for healthcare, Character made within CC4, Animated in Iclone8, Optimized with Blender & Implemented in Unity.