A selection of 3D artwork, real-time simulations, shader work, and character pipelines spanning medical education, VR environments, and personal projects.
Character look-development pipeline comparing original captures, diffusion-assisted refinement, IP-Adapter tests, and ComfyUI node setup for controlled visual iteration.
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Asset Implementation
Coursera Partnership Simulation
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Professional medical-learning content showing real-time character animation, clinical staging, and Unity-ready assets prepared for an online education partnership.
Septodont Training Partnership
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Dental education sequence focused on procedural clarity, clean asset presentation, and real-time simulation support for specialist training material.
NHS Partnership in Unity
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Unity implementation preview for a healthcare training workflow, showing staged character content and interactive-simulation presentation inside engine.
NHS Facial Animation Render
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Character animation render demonstrating lip sync, facial performance, and healthcare avatar presentation for educational delivery.
Ankle Sprain Learning Asset
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Medical education asset for an ankle sprain topic, combining clear anatomy-focused presentation with real-time-friendly visual production.
Sci-Fi Environment Project
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Final-year environment project from the University of Portsmouth. Built as a real-time Unreal Engine 4 scene, with models produced in Maya and Blender and textures authored in Substance Painter.
Cavity Shader
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Procedural cavity shader prototype using geometry-derived data to reveal tooth decay areas, then implemented in Unity for interactive medical visualization.
Hypnotic Loop #1
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Abstract looping motion study made and rendered in Blender, focusing on timing, procedural movement, and seamless presentation.
Hypnotic Loop #2
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Second Blender loop experiment exploring continuous motion, material response, and compact rendered presentation.
Sci-Fi Gun
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Hard-surface sci-fi weapon prototype modelled in Blender and textured in Substance Painter to test form language, surface wear, and presentation renders.
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Character Work
Neurologist
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Healthcare neurologist introduction character created in Character Creator 4, animated in iClone 8, optimized in Blender, and implemented in Unity for real-time training content.
Paramedic
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Healthcare paramedic introduction character created in Character Creator 4, animated in iClone 8, optimized in Blender, and prepared for Unity-based simulation delivery.
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Selected Artwork
Shader
Two-Pass Hair Shader
Before-and-after Unity shader comparison improving hair depth, opacity, and strand readability on a real-time healthcare character.
Character
Healthcare Roles
Character lineup for healthcare training content, showing role variety, costume clarity, and consistent real-time presentation.
Shader
Glass Shader
Material study for transparent glass, balancing refraction, highlights, and real-time readability.
Character
Neurologist Character
Medical specialist character asset prepared for educational scenarios, with realistic clothing, posture, and simulation-ready styling.
Character
Paramedic Character
Paramedic character asset for healthcare simulations, balancing recognizable uniform design with real-time optimization needs.
Character
Nursing Gown Garment
Marvelous Designer garment work for a nursing gown, focused on folds, silhouette, and believable fabric construction.
Character
Paramedic Outfit Set
Outfit variation sheet for paramedic simulation characters, useful for comparing silhouettes, role markers, and production consistency.
Environment
Textured City Scene
Completed environment pass showing material treatment, lighting mood, and the transition from greybox to finished scene.
Environment
Train Station
High-resolution environment render built around architectural structure, platform readability, and atmospheric lighting.
Sci-Fi
Sci-Fi Scene Set
Sci-fi environment study focused on modular hard-surface forms, lighting contrast, and real-time scene direction.
Environment
Sci-Fi Bathroom
Interior environment study combining clean sci-fi architecture, reflective materials, and compact spatial storytelling.
Hard Surface
Sword Asset Set
Presentation sheet for the sword asset with supporting hero and detail renders grouped in the lightbox.
Environment
Stylized Fishing Scene
Stylized environment artwork with a compact scene layout, painterly materials, and a calm outdoor focal point.
Process
City Greybox
Blockout stage for the city scene, showing scale, routes, and composition before final material work.
3D Art
Well Prop Scene
Small environment prop render showing stylized modelling, texture work, and a simple grounded presentation setup.